
Stop burning prep time. Start running unforgettable sessions.
This system‑neutral toolbox stuffs your GM screen with 1,400+ instant prompts from bite‑sized side quests to deep dungeon delves, lost cities, questing beasts, political intrigues, wilderness expeditions, and more. Whether you run D&D, Pathfinder, Shadowdark, 13th Age, or your own homebrew, you’ll find plug‑and‑play ideas you can drop into tonight’s game.
Inside, you’ll get claustrophobic crawls, cursed vaults, clockwork catacombs, living libraries, reality‑warping vaults, conspiracies, heists, vigilantes, haunted theatres, golem labor disputes, prismatic metropolises, glass‑domed deserts, rain‑drowned libraries, time‑twisted ruins, and more!
We all need a little help coming up from an adventure from time to time. And similarly, we all need a convincing hook to get our adventurers to go on said adventure. This book has 1,400+ compelling hooks and adventures to play between larger adventures, or as main event.