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If Baldur’s Gate 3 and Pentiment were blasted into space, you’d get Warhammer 40K: Dark Heresy – and after checking it out for an hour, I couldn’t have plucked a better RPG from my dreams

October 8, 2025

Given that 2025 has been such a ludicrously wonderful year for RPGs, I’m going to give you a pass if Warhammer 40K: Dark Heresy’s reveal back in May slipped under the radar. But that’s the only pass you’re getting, because I’m telling you about it now – and if you’re still not paying attention, well buddy, that’s on you. Put it this way: I’ve got 242 hours in Baldur’s Gate 3 and another 114 in Rogue Trader, and if Dark Heresy is half as good as it already seems, it’s on track to blow right past those playtimes.

Having seen an hour of Owlcat Games’ return to the Imperium at Gamescom, I feel obligated to shout about it from the rooftops. A follow-up to the criminally underrated Warhammer 40K: Rogue Trader, Dark Heresy tasks players with investigating – wait for it – heresy across the universe, all in the name of protecting humanity. It’s a staggeringly ambitious undertaking, with additions including in-combat morale and open-ended investigations that never tell you if you’re right.

The Hive City

Warhammer 40K: Dark Heresy screenshot showing a group shining a spotlight on some medal-like decorations hanging on a wall near a skeleton

(Image credit: Owlcat Games)

My hands-off demo takes place roughly 15 hours into Dark Heresy, within the squalid depths of a lower Hive City – picture slums built on top of more slums, each layer worse than the last. Anatoly Shestov, executive producer at Owlcat, is controlling our Inquisitor to investigate a string of missing persons. Shestov warns me that Dark Heresy isn’t about saving people – your job, if anything, is bureaucratic – and there’s “no such thing as a ‘good’ path”.



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