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Warhammer 3’s DLC Delay as the AI Bug Takes Priority

October 9, 2025

Creative Assembly has officially pushed back the release of the next Total War: Warhammer 3 DLC—Tides of Torment—citing that a major game-breaking bug must first be resolved. According to the team, the issue concerns AI generals being unable to recruit units, which has left certain factions effectively frozen out of campaign actions.

The Bug: AI Recruitment Failure

The core of the problem lies in how AI recruitment logic handles unit caps. Factions like the Lizardmen and Tomb Kings are particularly affected, because the AI sometimes queues up units without properly checking whether caps are exceeded. When recruitment fails, the AI gets stuck—making no further decisions, refusing to move, attack, or expand.

Creative Assembly’s “Hotfix 6.3.2” is currently being developed to address just this issue—separately from their major 7.0 update. The team says they’ve isolated many root causes, but warn that cascading dependencies and older code make this work delicate. In a community blog post, the developers explain that some AI systems were “unprepared for actions that ostensibly could not fail, to fail,” leading to paralysis across multiple subsystems (recruitment, sieging, stance changes).

DLC Delayed: Content Comes Second

Because the AI bug undermines core campaign functioning, Creative Assembly has reprioritized resources. The Tides of Torment expansion—which was already delayed from its initial summer 2025 window—will now stay in limbo until the AI issue is under control. Head of Community Adam Freeman stated that while Tides of Torment has potential, it currently doesn’t meet the studio’s internal quality bar. Addressing critical functional stability must come first.

Players seem mostly supportive of this decision. On Steam forums and Creative Assembly’s community threads, many comment that it’s better to delay DLC than launch on top of broken mechanics. Still, impatience is building—some players question whether the bug was predictable or preventable. In short: what could have been a seasonal expansion is now a secondary priority. Warhammer 3’s next chapter must wait until the battlefield itself works properly again.

Related: Warhammer 40k: Darktide’s “Bound by Duty” Update: What You Need to Know

This story was originally reported by GameDaily on Oct 8, 2025, where it first appeared in the News section. Add GameDaily as a Preferred Source by clicking here.



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