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Steel Division 2 is a 1:1 scale RTS inside a massive turn-based wargame

October 21, 2025


Steel Division 2 doesn’t just put a single division under your control like its predecessor, Steel Division: Normandy 44, but instead gives you command of an entire army. Set during Operation Bagration, the World War 2 Soviet campaign, real-time battles are connected by huge dynamic campaign maps. It’s an RTS built inside a turn-based wargame, with everything recreated on a 1:1 scale, from the size of the tanks to the maps. One minute you’ll be commanding tens of thousands of troops across 150×100 km warzones, the next you’ll be so close to the action that you’ll see the tank treads churning up dirt as they charge towards the enemy.

During a remote demo, I watch as Eugen Systems game director Alexis Le Dressay sends in columns of Soviet vehicles, clogging the arteries that flow into Minsk and the surrounding towns. They are on their way to liberate the city, but only if they can smash through the entrenched Germans. It will take more than one attempt. This is all taking place on one of the turn-based campaign maps, as preparations are made to march west. The Soviets have around 40,000 troops and 1,000 tanks, while the Germans have a quarter of that.

What might have been a single battle in Steel Division: Normandy 44 is drawn out into a larger conflict. Taking Minsk means finding a way to pierce the German line, pushing forward through villages and crossings to reach the city. It’s a fight that will take multiple in-game days, spread out across the huge map full of player-defined objectives. 

“We wanted to add value to the solo campaign,” says Le Dressay. “We wanted to make sure that the battles you fight are dependent on the higher level stuff.” On the campaign map, you manage the entire army, handle troop movements, and deal with supply problems, with each action having a tangible impact on the real-time battles. 



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