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Project Sigil is officially dead, and I can’t believe D&D fumbled its best idea in years

October 27, 2025


Pour one out for the Sigil D&D virtual tabletop, because it’s being officially shut down.

I was a merry traveller on the Sigil hype train for a long time. I couldn’t wait to see what it’d do for D&D and the best tabletop RPGs; this was a fully 3D virtual tabletop that turned your bog-standard battlemaps into sumptuous environments with miniatures and a more user-friendly interface not unlike Baldur’s Gate 3. You could even create your own landscapes with its variety of tools. But then it went into early access and the wheels came off like this was a rickety mine cart from Donkey Kong.

Project Sigil screen in creative mode, with a treasure chest, barkeep, orc fighter, and monster

(Image credit: Wizards of the Coast)

I’m not surprised. The writing’s been on the wall since March, after all. I am disappointed, though. Sigil had the potential to be a game-changing experience, yet it struggled with its identity, and I don’t know why. Messaging was confused in the run-up to launch, and nobody seemed to have a firm grasp of what it was meant to do. That’s hand-wringingly frustrating to me. I appreciate that I’m no developer and can’t begin to imagine what managing a project like this entails, so please excuse any naivety.



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