
Circle Magic might make your DM pull at their hair, but Heroes of Faerun is full of exciting new spells for everyone.
The Forgotten Realms are making a splash with the new campaign setting books. And though thye’ve been out for a week or so now, there’s still plenty to explore about them, including the 19 new spells added to the lists of various classes. If you’re a spellcaster of any sort, you’ve probably got some fun new toys. Including but not limited to these five new potent spells.
Sylune’s Viper

Sylune’s Viper is one of the more interesting new spells introduced in Heroes of Faerun. For starters, it only takes a Bonus Action to cast. And two, it lasts an hour and doesn’t take concentration. It’s quite unusual for a combat buff to not take Concentration. Especially one that gives you a Magic action that you can use to make an attack that both Poisons and Incapacitates an enemy on hit, no save. Just don’t lose the Temporary Hit Points you also gain for casting this multipurpose spell.
Spellfire Storm

Counterspell is cool and all, but it only works on one target at a time. Spellfire Storm is an area effect spell that not only deals 4d10, but also forces anyone who tries to cast a spell to make a Constitution save or be forced to lose the spell slot and action, bonus action, or reaction they would have used while the spell fizzles without effect. A big cylinder, it lasts a minute, and it can shut down multiple casters, what’s not to love?
Death Armor

Death Armor is a lower level spell. But it’s still an effective one – especially where efficiency is concerned. It’s another spell that lasts for an hour without nneeding concentration. It wards a creature from death, granting them advantage on Death Saving Throws for the duration. But also, anyone attacking the warded creature at melee range automatically takes 2d4 Necrotic Damage, no Reaction needed on the part of the person under the effects of Death Armor.
Blade of Disaster

Blade of Disaster isn’t a new spell, but it has absolutely been buffed by the new book. Now it deals 10d6 damage on hit, and makes two attacks per Bonus Action (including the one used to cast the spell). And it gets a critical hit on a natural 18 or higher. Meaning if you have Advantage, it’s shockingly easy for you to deal 20d6 damage with a single attack, potentially up to 40d6 per Bonus Action.
Holy Star of Mystra

Finally, the Holy Star of Mystra. This spell is a potent combination of both offense and defense. Like the Spellfire Cylinder, this spell lets you both damage enemies and hamper spellcasters. When you cast it, and as a Bonus Action on your turns, you can blast someone with a beam that deals 4d10 + Spellcasting Modifier points of Radiant damage. And whenever someone targets you with a spell, and you succeed on its saving throw, you not only take no damage, you also can reflect it back on the caster, subjecting them to the effects of the spell.
Find more new spells in Heroes of Faerun!
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