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Fantasy General 2 is a modern sequel to the classic wargame

December 23, 2025


Fantasy General was a 1996 wargame for people who rightly felt that the otherwise excellent Panzer General didn’t have enough dragons. And it threw in wizards, undead and—just for the hell of it—mechs, to boot. More than two decades later, it’s getting an unexpected second wind in the form of Fantasy General 2 later this year. 

Set 300 years after the first game, you’ll be commanding armies of fantasy warriors as the son of a barbarian chief, trying to prove yourself to you tough old man and your clan council. You’ll fight hex-based battles again, but this time with an evolving army of rookies and potential champions, each a sum of their experience, abilities and gear, rather than being defined by their type. 

“We move away from a simple rock-paper-scissors to a more ‘logical’ model,” explains designer Jan Wagner. “If a unit has a spear, it can break a charge—that will make it useful against cavalry units, but also a number of light infantry, berserkers or some animals. You don’t simply ‘get good against cavalry’ because you are a certain unit type.”

You’ll be able to hurl trolls, shamans, ancestor spirits, elementals, werebears, stag riders and all sorts of fantasy tropes at the opposition. More than 75 unique units could join your burgeoning army, some just cannon fodder, others heroes that you won’t want to lose. 



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