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Arydia: The Paths We Dare Tread review – “Manages to give everyone something D&D can’t match”

July 28, 2025


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Coming to Arydia: The Paths We Dare Tread as a longtime D&D player and CRPG lover, I thought I’d need to curb my expectations. A TTRPG board game hybrid could never deliver the kind of experience a theatre-of-the-mind tabletop RPG could… or so I thought. And while I wasn’t entirely wrong in my assumptions, Arydia has managed to deliver something Dungeons & Dragons hasn’t quite been able to for me. That’s mostly thanks to the game’s lack of Game Master or referee, which has a way of amplifying that sense of community spirit you usually get from the best tabletop RPGs.

So what else can you expect from a GM-less tabletop RPG board game hybrid? Well, it’s a fantasy themed RPG board game that takes cues from the likes of the Monster Hunter World board games and Gloomhaven, along with some of the best board games around, and puts them on steroids when it comes to the number of pieces needed to keep track of everything. Arydia has so many pieces that even my cards have cards – I’m serious. There’s d20s, custom hit dice, markers, trackers, tokens, slipcases, and chests for each Path to keep the good stuff hidden until later. Not to mention the metric-ton of miniatures.



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