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Games Similar To Yu-Gi-Oh!

July 6, 2025


When the Yu-Gi-Oh! anime first aired as Yu-Gi-Oh! Duel Monsters in 2000, its trading card game took the world by storm. Now in its seventh iteration with Yu-Gi-Oh! Go Rush!!, Yu-Gi-Oh! proves it’s nowhere near losing its hype. And for players eager to try and develop their mastery over the card game, there are quite a lot of video games to cover – including the more TCG-accurate Yu-Gi-Oh! Master Duel and the more dynamic Duel Links and Cross Duel.

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However, fans of TCGs who want new gaming experiences may want to give games like Yu-Gi-Oh! a shot. These include the TCG inspiration of the core trading card game, a game that took inspiration from Yu-Gi-Oh!, and other TCGs that had more dynamic mechanics for both vets and newcomers.

Updated on December 27, 2023, by Rhenn Taguiam: With the English edition of the 25th Anniversary Kaiba Ultimate Kaiba Set giving Yu-Gi-Oh! fans the opportunity to tote a briefcase in the same way Yugi’s rival and KaibaCorp CEO loves to do, card game enthusiasts may find this the perfect time to get into the acclaimed Konami card game. However, fans who want to switch things up may opt out of hand traps and different summoning mechanics to other card games that have unique features. Among must-tries for Yu-Gi-Oh! fans include an RPG with card game elements, a card-heavy horror title, a digital card game based on a MOBA, a classic card game of a hit sci-fi franchise, and a new card game based on a series about digital monsters.

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Shadowverse (2016)

Focus On Anime Visuals Plays Into YGO Card Design

Shadowverse

Publisher

Cygames

Release Date

October 28, 2016

Website/Product Link

Shadowverse

Dev studio Cygames is no stranger to various IPs, with Rage of Bahamut in 2011 and Shadowverse in 2016 being their key entries into the card game space. While best known for the RPG Granblue Fantasy, Cygames’ Shadowverse is probably its most famous attempt at a digital card game. What’s perhaps interesting is how its mechanics mesh the anime aesthetics of Yu-Gi-Oh! with the more fast-paced gameplay of Hearthstone.

While Shadowverse mechanics revolve around a Play Point mechanic used to play Followers (key monsters), Spells (fast-action cards), and Amulets (longer-lasting buffs), the game is unique in having an Evolution mechanic, where Followers gain new effects after “evolving” in a match. Shadowverse also got an anime series in 2020, where protagonist Hiro Ryugasaki is dragged into card games through the mysterious Shadowverse app in a lost smartphone.

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14

Future Card Buddyfight (2013)

Buddyfight Is Also A Game In The Anime, Like Duel Monsters Is To YGO

Future Card Buddyfight

In a unique twist to the card game genre, Future Card Buddyfight from Bushido has an anime that starts with an odd premise. Set in Chou-Tokyo, Japan, in 2030, Gao Mikado is a Buddyfighter from Earth who, with his partner, Buddy Monster Drum Bunker Dragon from the Dragon World, engages in Buddyfights against other pairings from different Affinity Dimensions to decide the fate of the universe.

Key to the anime is the real-life card game Future Card Buddyfight, which based on its mechanics seems to be a more child-friendly take on the Yu-Gi-Oh! concept. Given the world allegiance theme of Buddyfight, central to the game’s mechanics are the player’s Buddy Monster and world-specific Flag Card, which add both flavor and special abilities that players may use. Aside from using spells and equipping items to their Buddy Monsters, players can also summon regular Monsters to aid them in battle. Unfortunately, Bushiroad discontinued both the game and support for the game in 2021.

13

Cardfight!! Vanguard (2011)

Straightforward Reliance On Aggression Similar To YGO Plays

Cardfight Vanguard

Created as a joint project between Akira Ito and CCG/TCG publisher Bushiroad, Cardfight!! Vanguard remains a surprisingly strong competitor in the card game scene. Originally released as a card game in 2010, Cardfight!! Vanguard sprang to popularity after its first anime season in 2011. In the original series, protagonist Aichi Sendou progresses to improve past his shy self through the card game Cardfight!! Vanguard and his signature card, “Blaster Blade.” Throughout his tenure, Aichi strives to become a stronger fighter to prove himself to his rival, Toshiki Kai – a dream that eventually introduces him to a professional Cardfight!! Tournaments, as well as powers beyond his control.

Despite the franchise spawning various anime series with different protagonists, mechanics in Cardfight!! progressed at a similar rate to Yu-Gi-Oh!’s. At its core, players have an “avatar” called a Vanguard and call forth various Units to fight on their behalf, all possessing unique traits and abilities. The game’s goal is to reduce the opposing player’s Damage to zero or deplete their deck. Despite its seemingly complex mechanics, Cardfight!!’s tactical flair remains appealing to players looking for strategic depth outside usual Yu-Gi-Oh! or Magic: The Gathering plays.

12

Duel Masters (2004)

High-Attack Math Of Duel Monsters With Mana From Magic The Gathering

Duel Masters

Publisher

Konami

Release Date

February 5, 2004

Website/Product Link

Duel Masters

Known in Japan as Kaijudo, it’s Duel Masters that became an alternative to Yu-Gi-Oh! for fans of card games back in the early 2000s. Initially developed as a joint project between Takara Tomy and Wizards of the Coast, the first Duel Masters concept was intended to promote the hit Magic: The Gathering card game. When Wizards of the Coast became dissatisfied that the manga revolved around characters “playing” Magic instead of being set “inside” Magic, the team created an entirely new game.

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Starring Duel Masters player Shobu Kirifuda, the protagonist gets dragged into an adventure to save the world after discovering that he’s one of the few Duel Masters players who can bring their monsters to life. At its core, Duel Masters followed a similar Mana and keyword system in Magic but kept simple for younger audiences. Cards are now capable of becoming Mana, with Yu-Gi-Oh!’s “life points” replaced by Shields or cards that go into the hand once destroyed. Hitting the player with all Shields destroyed will cost them the match. Despite its more straightforward mechanics, Duel Masters remains discontinued even after attempts to relaunch in 2012 and 2014.

11

Star Wars CCG

Hard Focus On Force Spending Similar To YGO’s Hard Focus On Summon Types

Star Wars CCG

Publisher

Decipher, Inc

Release Date

December 1995

Website/Product Link

Star Wars CCG

The Force being a universal presence and power source in Star Wars lore maintains the same role in Star Wars CCG, where conventional resources are skipped in favor of the player’s very deck being both their available resource and “life.” On top of matches being lost when all cards are removed from play, Star Wars CCG’s very mechanics revolve around punishing and rewarding players for sacrificing their cards. As such, players need to pay closer attention to how they want to secure the victory during these gambles.

In a bid to replicate the epic wars and duels between both Star Wars factions and characters, Star Wars CCG mechanics allow players to summon characters, augment them with items, control locations, pursue objectives, and activate events – all using valuable Force Points. Similar to Yu-Gi-Oh! which pays particular attention to summons, Star Wars CCG forcing (no pun intended) a delicate balance between risking using the deck for powerful plays or preserving it for longer wars of attrition adds a layer of strategy for card game fans.

10

WIXOSS (2014)

Emphasis On SIGNI Summons Are Similar To YGO’s Summon Specialization

WIXOSS

Publisher

Takara Tomy

Release Date

April 2014

Website/Product Link

WIXOSS

What if Yu-Gi-Oh! straight up revolved around magical girls? This is the entire premise of WIXOSS, a multimedia franchise revolving around the card game of the same name. In its 2014 anime series, WIXOSS stars girls known as Selectors who have to play WIXOSS with magical fighters known as LRIGs who will earn a wish after several victories. Unfortunately, each anime series unravels a darker purpose of the WIXOSS games, with the sequel even wagering one’s actual memories and existence.

Players have a core LRIG card that serves as their avatar, with Arts serving as their special abilities. These are placed on decks separate from another deck with SIGNIs or summonable monsters like in Yu-Gi-Oh! and their supportive Spell cards. Play in WIXOSS focuses on removing all the opposing player’s Life Cloth (life points), which is usually protected by Guard cards discarded after players engage in LRIG versus LRIG combat.

9

Pokemon Trading Card Game (1996)

Pokemon Evolution Similar To YGO Summon Mechanics

Pokemon Trading Card Game

First published by Japan’s Media factory in 1996 and the US’s Wizards of the Coast, the Pokemon Trading Card Game is one of the most popular cards based on an existing video game IP. Currently published by the Pokemon Company, the CCG has now sold more than 40 billion cards around the world, with booster packs still catching up with the Scarlet & Violet releases. Players at first glance may notice similarities between the core mechanics of the Pokemon TCG and Wizard’s Magic: The Gathering, with the former incorporating more active components.

On top of a winning condition revolving “Knock-outs,” mechanics are also based on Pokemon concepts in the video games: Evolution, Energy Cards for casting (Pokemon Types), buffing Pokemon (Tools and Supporters), and altering the state of play (Stadium, Trainer Cards). However, Pokemon TCG is also similar to Yu-Gi-Oh! in its monster-juggling mechanics, where players need to decide if Evolving a Pokemon is worth the while due to different effects.

8

Hearthstone (2014)

Minion Summons Work Like YGO Summons

Hearthstone

Publisher

Blizzard Entertainment

Release Date

March 11, 2014

Website/Product Link

Hearthstone

Due to the success of Blizzard’s World of Warcraft, it makes sense for spin-off products based on Warcraft lore to arrive on shelves, with Hearthstone being one of those rare hits since its 2014 launch. Primarily a digital card game, Hearthstone is taken from the Hearthstone teleportation stones in the Warcraft MMO, and shares gameplay elements with Magic: The Gathering albeit with much faster pacing.

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Players build a deck based on a Class, possessing both special Hero Powers and a defining element that dictates play style. For instance, Shamans rely heavily on Totem-based buffs, while Rogues rely on quickplay tactics. Using Mana earned per turn, players can summon Minions like in Yu-Gi-Oh! and cast various Spells, which rely on keywords that usually pertain to specific effects.

7

SteamWorld: Quest

Combo Plays Similar To YGO Chains

Steamworld Quest

Publisher

Thunderful Publishing

Release Date

April 25, 2019

Website/Product Link

Steamworld: Quest

While not necessarily a collectible card game, the integrated card game mechanics in SteamWorld: Quest adds a unique flair to its RPG story of a ragtag team of robots saving the world. Players engage in combat with 24-card decks, each of which comprises smaller 8-card “mini-decks” based on the party’s characters. With cards sprawled across Strike, Skill, or Upgrade variants alongside a special card when three of a character’s cards are chosen for a turn, SteamWorld: Quest gives players a lot of variability for its straightforward gameplay.

Although the number of cards collectible in SteamWorld: Quest could barely graze the surface of Yu-Gi-Oh!’s card slate, the former’s similarities to the latter have more to do with its combo system. Considering how a lot of Yu-Gi-Oh! decks today rely on rotations and fast-paced summons, fans of the card game may find some sort of familiarity with SteamWorld: Quest needing players to balance character-focused attacks with the most efficient output of the turn.

6

Legends Of Runeterra

Legends of Runeterra

Despite being a digital card game, Legends of Runeterra excels in providing quite the flexibility in terms of both speed and control that contemporaries such as Hearthstone just don’t possess. While the game maintains turn-based increasing Mana as a resource and 20 Life via the Nexus, Legends of Runeterra ups the ante as a digital card game with its accessibility.

Similar to Yu-Gi-Oh!’s Chain Links, Legends of Runeterra cards can be countered based on a specific tier of highest to lowest (Fleeting, Slow, Fast, Burst) card speeds, and resolved as last-in-first-out. Moreover, the addition of being able to actively choose blockers of attacks adds variability to deck construction.



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