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If you have fond memories of Warhammer battle reports from antique issues of White Dwarf, here’s a turn-based wargame that’s basically just those

September 21, 2025


If names like “The Battle of Grimdal’s Tomb” or “The Battle of Red Axe Pass” resonate with you like “Crécy” would to a medieval English longbowman, then the wilfully lo-fi graphics of SOVL: Fantasy Warfare are a Proustian rush waiting to happen.

Units are represented by color-coded rectangles, with line art for artillery, monsters, and the terrain they fight around, all depicted from a top-down perspective as detached as any view of a tabletop. It looks rather a lot like a battle report from an old issue of Games Workshop’s in-house White Dwarf magazine some time in the early 1990s.

(Image credit: Dalen)

This powerfully straightforward art style makes manoeuvering in SOVL easy to grasp. It’s a turn-based wargame where positioning matters—charging into a unit’s flank or rear gives +1 to your combat results, and if a unit breaks and flees while surrounded, it’s automatically destroyed. That results in some interesting decisions, like whether you want your gryphon to wing over that chasm in the middle of the battlefield to attack the artillery faster, or keep it on a flank to rear-charge one of your opponent’s bigger regiments as soon as they engage one of your own.



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