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I’m pretty sure you won’t have heard of this amazing RPG before, but it’s a great D&D alternative thanks to “cataclysmic session endings and epic moments”

August 17, 2025


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Root: The Roleplaying Game takes cues aplenty from the Root board game, expanding its deep lore into a narrative-inducing framework. Rather than taking the role of powerful factions butting heads as is the case in the board game, it has players weave a tale of woodland might and right from the perspective of the Vagabonds with hardly a horse in the race. It sets the yoke of a warring world on the shoulders of, frankly, just some lil’ guys. And the weight is crushing.

Squeezing immense political turmoil into a collection of forest clearings, Root: The Roleplaying Game drapes a thin veil of fur and whiskers over intense themes of oppression, corruption, and xenophobia. Flitting from conflict to conflict, the Vagabonds quell one upset only to ignite another, their every decision branding them heroes to one faction and terrorists to another. Players quickly learn that pleasing all sides is a fool’s game as they sew and reap story seeds in every shade of grey their little snaggle-tooths dare to muster. Backed by a lightly modified version of the tried and tested Powered by the Apocalypse system, the Root TTRPG is a highly cinematic experience propelled by the player characters’ every past foible and wayward fancy.

Root: The Roleplaying Game features & design

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Price

$39.99 | £29.65

Ages

12+

System

Powered by the Apocalypse

Players

2 – 6

Lasts

~5hrs per session

Complexity

Moderate

Designers

Cole Wehrle, Mark Diaz Truman

Publisher

Magpie Games

Play if you enjoy

PbtA systems like Masks and Monster of the Week, Break!!, Dolmenwood, Viking Death Squad, Everyone’s John

  • Harm tracks are a great way to add consequences on failure
  • Fun map and weapon design, though flavour text is near nonexistent
  • Interconnected character backstories grant boons



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