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Battlezoo Ancestries: Classic Creatures (Pathfinder 2e)

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Price: $59.99 - $34.30
(as of Jul 05, 2025 18:16:43 UTC – Details)


Become The Monster!
With Battlezoo Ancestries: Year of Monsters, you finally get a chance to play as a monster in your Pathfinder 2e games. Discover the might and mysteries of 12 unique monstrous ancestries, including powerful demons, cunning doppelgangers, sentient dungeons, tricky gremlins, intelligent weapons, sneaky mimics, brawny minotaurs, serene nymphs, determined oni, fairytale sidhe, amorphous slimes, and medusakin sthenos.
Which one will you play next?
From the Publisher

Aura ArcherAura Archer

Now you can play as the most popular monsters from classic RPGs!

Dive into over 220+ pages of play options, lore, backgrounds, and illustrations to expand your games in amazing and unique ways!

Become 12 fantastic creatures, including demons, doppelgangers, sentient dungeons, gremlins, intelligent weapons, mimics, minotaurs, nymphs, oni, sidhe, slimes, and sthenos.

There are thousands of unique options and custom rules to build exciting characters for players and GMs.

Included In This Volume:

MinotaursMinotaurs

Minotaurs

Bull-headed humanoids with natural cunning and a way of navigating labyrinthine problems, minotaurs defy society’s expectations. Different minotaur heritages allow you to potentially start as a Medium or Large character.

NymphsNymphs

Nymphs

Fey embodiments of the beauty of natural places, nymphs are often tied to a particular natural feature, like a dryad to their tree. For one of a number of reasons, you’ve severed that link and survived, now free to wander the world instead of bound to one place.

OniOni

Oni

Ancient kami who fail to protect their ward, whether through negligence or simple bad luck, are punished horrifically with a tantalizing eternity of watching with the world out of reach. Those who reject their torment can form new bodies and become oni, typically under the patronage of evil forces who seek to bind the new oni to a life of selfish pleasure. But what if you reject that too and choose your own destiny?

SidheSidhe

Sidhe

Sidhe are the hidden nobility of the fey, typically living in secret settlements deep in the faerie realm and rarely deigning to visit the realm of mortals. You have defied your society’s expectations and ventured out to the mortal world, a strange place where logic works differently than you expect.

SlimesSlimes

Slimes

Slimes are oozes who develop a nucleus capable of adapting new special abilities. For your slime, those abilities included sapience, allowing you to grow and learn, as well as form a vaguely humanoid body when necessary.

SthenosSthenos

Sthenos

Stheno are a newly-formed ancestry of snake-haired medusakin, created by a benevolent goddess’s grace. With some members of the first generation of sthenos still alive today, sthenos represent a different roleplaying experience than most ancestries, as they’re still trying to carve out their cultural identity.

DemonsDemons

Demons

Formed of sin, demons are usually doomed to an eternity of evil. But demons who turn their backs on their abyssal power source can forge their own destinies. You might call yourself redeemed, or you might find that term demeaning and choose your own path, even if it leads you back to evil.

DoppelgangersDoppelgangers

Doppelgangers

Little sows distrust in a group more than the hint of a doppelganger’s presence, but some doppelgangers defy the expectations of sociopathic shapeshifters. You might seek to understand and forge your own identity, and perhaps even to get the world to recognize it… or you could be just another sociopathic shapeshifter. The choice is yours.

DungeonsDungeons

Dungeons

Play as a dungeon! No, really. Your extradimensional dungeon’s core manifests an avatar who can go adventure, or enter your inner dungeon to learn secrets and unlock new power.

GremlinsGremlins

Gremlins

Mischievous tinkerers specialized in traps, tricks, and bad luck, gremlins are usually malicious fey. Those who seek to buck the trend and become adventurers can put their talents to use wreaking havoc on their foes.

Intelligent WeaponsIntelligent Weapons

Intelligent Weapons

You’re an intelligent weapon, and life is good. Using one of several methods, you’ve managed to get yourself a body, and now you can go on adventures just like you always planned!

MimicsMimics

Mimics

Some mimics dream of something more than sitting around in a dungeon pretending to be a chest until someone gets greedy. Pursue your dreams as a mimic adventurer! You can always go back to chest mimicry as a fallback career.

ASIN ‏ : ‎ B0CQTTP33K
Publisher ‏ : ‎ Roll For Combat
Publication date ‏ : ‎ November 12, 2024
Edition ‏ : ‎ 2nd
Language ‏ : ‎ English
Print length ‏ : ‎ 168 pages
ISBN-13 ‏ : ‎ 979-8988119883
Item Weight ‏ : ‎ 2.55 pounds
Reading age ‏ : ‎ 13 years and up
Dimensions ‏ : ‎ 9 x 1 x 11 inches

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