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Pathfinder RPG: Pathfinder War of Immortals Pocket Edition (P2)

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Price: $29.99 - $24.99
(as of Jul 05, 2025 14:52:59 UTC – Details)


Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes―lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend―but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals!
The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:
• Two new classes, the spiritual animist and the deific exemplar • New feats and lineages for nephilim characters
• 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype
• Rules for mythic play
• 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend
• New weapons, items, and spells for mythic characters
• 8 terrifying new mythic monsters and rules for creating mythic threats of your own!

From the Publisher

Storytelling around a CampfireStorytelling around a Campfire

What is Mythic?

Mythic adventures take their inspiration from legends, folktales, and other storytelling traditions around the world. These tales convey moral lessons and tell stories that often defy logic. Mythic heroes and villains, even at lower levels of play, possess fantastical powers that are unbound by physics, and their ability to impact the narrative of the game world is often much more profound than is typical for a PC or NPC. To tell these stories War of the Immortals uses five essential elements: Mythic Points, mythic proficiency, Callings, mythic feats, and mythic destinies.

When characters first gain mythic power, this is expressed by their mythic Calling. Their calling gives them a unique way to spend and regain Mythic Points, makes them exceptionally hard to kill, presents them with a set of edicts and anathemas related to the purpose of their mythic power, and gives them the special Rewrite Fate ability, which allows them to use a Mythic Point to reroll a skill check or saving throw at mythic proficiency.

Mythic proficiency is a proficiency tier beyond legendary. Where legendary proficiency gives characters a proficiency bonus of +8, mythic proficiency gives them a proficiency bonus of +10, and they might be able to use their mythic proficiency in specific ways as early as 1st level, allowing them to overcome challenges that would normally be far beyond a character of their level!

Mythic feats give characters new ways to utilize their Mythic Points. Many of these expand the types of checks or other rolls characters can make at mythic proficiency.

Starstone CathedralStarstone Cathedral

The final element of the new mythic rules, mythic destinies, gives characters even more fantastic abilities and helps enshrine them with an eternal place in the game world. Characters inclined toward cruelty or entropy might gain the apocalypse rider mythic destiny and spread war or famine across the world. Benevolent characters might instead become an ascended celestial, joining the heavenly ranks as an angel or azata to fight evil for all time. Characters with stronger ties to the mortal world might become prophesied monarchs or eternal legends, mighty leaders who are constantly reborn when the world needs them most. A rare few might even seek to complete the mythic destiny of a godling, joining the ranks of ascended deities like Irori and Iomedae!

Casting Ocean's Roar SpellCasting Ocean's Roar Spell

Mythic Magic

While mythic stories often focus on heroes who use cunning and strength to outwit or overpower their foes, Pathfinder is also a world of high magic. Powerful spellcasters might leverage an understanding of the four essences of matter, mind, spirit, and life to unlock the secrets of reality, or they might create bonds with magical entities who channel the power of one of the four traditions of arcane, divine, occult, or primal magic into them. Whatever the nature of a character’s spellcasting ability, they are certain to extend to entirely new heights by blending it with mythic power. Not including mythic feats and mythic items, there are two types of mythic magic presented in War of Immortals: mythic spells and mythic rituals.

Mythic spells can only be cast by mythic characters, and they require expending a Mythic Point as part of their casting. These spells cover all four traditions and cover all spell ranks from 1st to 10th. They span the gamut from the whimsical 3rd-rank travel by turtle, which summons a massive turtle that can eventually carry you and an entire army across oceans, to devastating spells of ultimate power, like the 10th-rank incarnate spell summon Oliphaunt of Jandelay, which brings forth a manifestation of one of the most fearsome avatars of annihilation to obliterate your foes.

Mythic rituals take longer to cast, requiring a primary caster capable of making a given check at mythic proficiency and a number of supporting casters, but their effects are even farther-reaching and typically more permanent. The terrifying 8th-rank awaken curse ritual imbues a curse with life and sentience, transforming it into a predatory force resistant to being counteracted and capable of spreading itself to new victims. The potent 9th-rank ocean’s roar ritual can bring a great body of water to life, transforming a lake or sea into an elemental capable of causing tsunamis and choosing who it allows to travel across, under, or through it.

Oliphaunt's RampageOliphaunt's Rampage

Terrifying Threats for Mythic Heroes

First, there’s a variety of mythic role templates. These role templates are based on four of the base road maps for monster creation presented in GM Core, to help make it easy to create your own mythic monsters from scratch, but they can be applied to any existing monster. Each of these templates is also presented with a pre-templated monster to show what it looks like in practice. There are stat blocks for the mythic gogiteth, mythic ogre boss, mythic lich, and mythic griffon to show simple examples of mythic monsters across a variety of levels.

However, truly mythic monsters are terrifying forces whose impact shapes the world itself, and War of the Immortals has seven of the most wondrous creatures imaginable to expand your games with. Each of these monsters includes a couple pages of lore and fiction showcasing them in the game world, as well as examples of how to deploy them in adventures across all levels of play. A party of 5th-level characters likely won’t face the demon lord Vulot directly in combat, but his activities can steer the course of their destinies even at that humble point in their careers!

Some mythic monsters, like the beautiful and ephemeral creatures known as sublime breaths, might use their mythic powers to evade the party. Relatively weak as a combatant, a sublime breath might dance forever out of the party’s reach while possessing an essential key to whatever plot they seek to unravel. Other terrifying monsters like the kaiju Agyra might be engaged with as a disastrous series of hazards at lower levels, only for a party that survives an encounter to grow in power and finally face Agyra in true combat.

Publisher ‏ : ‎ Paizo Inc.
Publication date ‏ : ‎ January 28, 2025
Language ‏ : ‎ English
Print length ‏ : ‎ 224 pages
ISBN-10 ‏ : ‎ 1640786384
ISBN-13 ‏ : ‎ 978-1640786387
Item Weight ‏ : ‎ 13.9 ounces
Reading age ‏ : ‎ 16 years and up
Dimensions ‏ : ‎ 6.5 x 0.5 x 8.4 inches

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