{"product_id":"hardcover-1e-dungeon-masters-guide-advanced-dungeons-dragons-ad-d-1st-edition","title":"HARDCOVER 1E Dungeon Masters Guide  Advanced Dungeons \u0026 Dragons AD\u0026D 1st Edition","description":"\u003cdiv\u003e\n\u003cspan style=\"font-family: Western;\"\u003e\u003cspan\u003e👉\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003eThis HARDCOVER reprint is an unread casewrap bound copy that is made to order. Any foldout maps (if any) that were included in the original print are separated and bound all together as 8.5 x 11 inch pages.\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan style=\"font-family: Western;\"\u003e\u003cspan\u003e👉🏼These reprints are made to order. Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships.\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan style=\"font-family: Western;\"\u003e\u003cspan\u003e👉🏽\u003c\/span\u003e\u003cspan\u003eThese reprints are fully licensed by Wizards of the Coast and printed on demand from original edition scans or digital files (if available). Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships.\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan style=\"color: #333333;\"\u003e\u003cspan style=\"font-family: Western;\"\u003e\u003cspan\u003e👉🏾All orders are packaged safely in boxes for shipping.\u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e👉🏿\u003c\/span\u003e\u003cspan\u003eAll books ship for FREE and thus have FREE combined shipping!\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cdiv\u003e\n\u003cspan\u003e📧\u003c\/span\u003e\u003cspan\u003ePlease get in touch if you want a particular title! TSR, WOTC, R. Talsorian, Space Frontiers and more are available!\u003c\/span\u003e\n\u003c\/div\u003e\n\u003cdiv\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/div\u003e\n\u003cp\u003eThe 1st Edition Dungeon Master's Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master's Guide. Herein you will find:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCombat Matrices\u003c\/li\u003e\n\u003cli\u003eEncounter Tables\u003c\/li\u003e\n\u003cli\u003eMonster Attacks Alphabetically Listed\u003c\/li\u003e\n\u003cli\u003eTreasure and Magic Tables and Descriptions\u003c\/li\u003e\n\u003cli\u003eGem Values by Type\u003c\/li\u003e\n\u003cli\u003eRandom Wilderness Terrain Generation\u003c\/li\u003e\n\u003cli\u003eRandom Dungeon Generation\u003c\/li\u003e\n\u003cli\u003eSuggestions on Game Mastering\u003c\/li\u003e\n\u003cli\u003eAnd a Whole Lot More! \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cem\u003eThis excellent tome is a must for every Dungeon Master!\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNote about the Print edition:\u003c\/strong\u003e While this book is black \u0026amp; white, it was printed using the Standard Heavyweight \"color\" option for better quality paper.\u003c\/p\u003e\n\u003ch3\u003e\u003cstrong\u003eProduct History\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003ci\u003eDungeon Masters Guide\u003c\/i\u003e (1979), by Gary Gygax, was the second book of rules for the AD\u0026amp;D game. It was published in August 1979.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eAbout the Cover.\u003c\/i\u003e\u003c\/b\u003e The iconic cover to the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e shows adventurers fighting an efreet; it's only when you look at the back cover that you realize the battle is being fought on the elemental plane of fire, in the City of Brass. Players wanting more information on this legendary locale would need to wait a few decades for the release of \u003ci\u003eALQ4: Secrets of the Lamp\u003c\/i\u003e (1993) — unless they were able to play in Rob Kuntz's tournament adventure in the late '80s.\u003c\/p\u003e\n\u003cp\u003eThis cover was later replaced with a Jeff Easley illustration of a dangerous-looking dungeon master.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eAbout the Title.\u003c\/i\u003e\u003c\/b\u003e Like the \u003ci\u003ePlayers Handbook\u003c\/i\u003e (1978) before it, the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e purposefully eschewed its apostrophe. The punctuation wouldn't return until AD\u0026amp;D 2e (1989).\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eAbout the Other Illustrations.\u003c\/i\u003e\u003c\/b\u003e The interior artwork in \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e is by David C. Sutherland III, Dave Trampier, Darlene Pekul, Will McLean, David S. La Force, and Erol Otus. It includes a few pieces that would surprise modern players, including some partial nudes and some cartoons — both of which were common in the early D\u0026amp;D releases. The most famous illustration in the book is probably Trampier's beautifully executed full-page illustration of \"Emirikol the Chaotic\" riding through town. A number of the cartoons are quite memorable too, such as the picture of the +2 backscratcher and the image of a fighter cringing from a rust monster.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eMoving Toward AD\u0026amp;D.\u003c\/i\u003e\u003c\/b\u003e TSR began moving toward a new edition of the D\u0026amp;D game in 1977 — either with the publication of \u003ci\u003eBasic Dungeons \u0026amp; Dragons\u003c\/i\u003e (1977) or the \u003ci\u003eMonster Manual\u003c\/i\u003e (1977), depending on how you categorize those early releases. However, it took two years for that new game to full appear; between December 1977 and August 1979 most players were playing a hybrid game, using the monster from the \u003ci\u003eMonster Manual\u003c\/i\u003e and the character races and classes from the \u003ci\u003ePlayers Handbook\u003c\/i\u003e in their OD\u0026amp;D games.\u003c\/p\u003e\n\u003cp\u003eIn 1979, the AD\u0026amp;D rules were finally completed and players now \u003ci\u003ecould\u003c\/i\u003e play pure AD\u0026amp;D games if they wanted. Many new players surely did, but the line between OD\u0026amp;D, BD\u0026amp;D, and AD\u0026amp;D remained fuzzy throughout the early '80s, and older players were just as likely to stay with their hybrid homebrews.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eMany Printings.\u003c\/i\u003e\u003c\/b\u003e All of the original AD\u0026amp;D books were reprinted extensively in the '80s, and even into the '90s. TSR records 14 official printings of the original \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e, but the Acaeum web site notes more, in part because variant versions were sometimes hand-assembled at TSR.\u003c\/p\u003e\n\u003cp\u003eThe first printing (1979) of the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e had a big problem: half a signature was printed with pages from the \u003ci\u003eMonster Manual\u003c\/i\u003e instead of the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e! TSR was forced to recall the book, which made the long-awaited finale to AD\u0026amp;D rare even after its publication!\u003c\/p\u003e\n\u003cp\u003eThe sixth printing (1979) — published just four months later, in December — brought the first large-scale change to the book. It incorporated extensive errata from \u003ci\u003eDragon #35\u003c\/i\u003e (March 1980) and even added two appendices: O — Encumbrance of Standard Items and P — Creating a Party on the Spur of the Moment. This and all later printings were labeled as a \"Revised Edition\".\u003c\/p\u003e\n\u003cp\u003eThe eighth printing (1983) was the one that replaced the cover, as part of a general upgrade to TSR's new trade dress; the new books all featured Jeff Easley covers and an orange spine.\u003c\/p\u003e\n\u003cp\u003eAs with the other classic AD\u0026amp;D books, nostalgic editions were later published by Twenty First Century Games (1999) and Wizards of the Coast (2012).\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eA Different Sort of Dungeon Masters Guide.\u003c\/i\u003e\u003c\/b\u003e The contents of the 1e \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e would probably surprise a modern player of D\u0026amp;D. That's because more recent \u003ci\u003eDungeon Master's Guides\u003c\/i\u003e have become books about how to run D\u0026amp;D, while the original \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e was instead the system's core rulebook.\u003c\/p\u003e\n\u003cp\u003eTo be precise, the first edition \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e contained all of the rules for the AD\u0026amp;D game \u003ci\u003eexcept\u003c\/i\u003e for those related to character creation — and Gygax drew that line very strictly. The \u003ci\u003ePlayers Handbook\u003c\/i\u003e (1978) included information on abilities, classes, and races, but the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e contained many of the actual \u003ci\u003erules\u003c\/i\u003e for those game elements. If you wanted to know how to roll your characteristics, how to turn undead, how to hit a monster, or how to save a throw, those rules were here!\u003c\/p\u003e\n\u003cp\u003eThis split resulted in a somewhat unusual organization for the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e. The first 50 page or so exactly mirror the organization of the \u003ci\u003ePlayers Handbook\u003c\/i\u003e, with each section filling in the rules systems that hadn't been included in the previous volume. Only after that did the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e fully embrace the dungeon mastering side of the game, with rules for combat and discussions of adventures, NPCs, and other favorites like magic items. The result is a real mish-mash that feels more like a random assortment of articles than a coherent rule book.\u003c\/p\u003e\n\u003cp\u003eFiguring out what's where in the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e is one of the most challenging parts of AD\u0026amp;D 1e play, because the book is full of tiny tidbits of information, often hidden in the most unusual places. Perhaps this was all an intentional part of the design, as the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e does say that it's a \"compiled volume\". So consider it the \"AD\u0026amp;D Omnibus\".\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eWhat a Difference an Edition Makes.\u003c\/i\u003e\u003c\/b\u003e The AD\u0026amp;D \u003ci\u003eMonster Manual\u003c\/i\u003e (1977) and \u003ci\u003ePlayers Handbook\u003c\/i\u003e (1978) both expanded the OD\u0026amp;D (1974) game without rebooted it. They revised the rules to improve specificity and increase details without fundamentally changing the game systems.\u003c\/p\u003e\n\u003cp\u003eTo a large extent, the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e is more of the same, with its emphasis on updating characters, combat, experience, and magic items. However, there are some notable changes in these systems.\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003e\n\u003ci\u003eCharacters are better.\u003c\/i\u003e This is the result of changes to the ability score generation method. In OD\u0026amp;D, players rolled 3d6, in order, for their characteristics. In AD\u0026amp;D the \u003ci\u003eleast\u003c\/i\u003e generous system has players rolling 4d6 for their characteristics and throwing out the worst number, then arranging the numbers as they see fit. The result shows two big changes in how D\u0026amp;D was being played: characters are more powerful \u003ci\u003eand\u003c\/i\u003e players are getting more choice over what they play.\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eCombat is expanded (to over 20 pages!).\u003c\/i\u003e A segmented combat system helps spells to better interweave with melee. Theoretically this is modified by weapon speed and even by a comparison of weapon vs armor type, but the complexity of the AD\u0026amp;D combat system was sufficient that many GMs left out many of its subsystems. This was also the case for AD\u0026amp;D's new unarmed combat systems, which most found too complex to use.\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eEverything is detailed with unusual one-off rules.\u003c\/i\u003e Every time you turn a couple of pages in the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e, you'll find a rule that most 1e GMs probably don't use and don't even know about. Adjustments for pursuit and evasion based on party size? Special AC rules for unhelmeted characters? Organizational suggestions for monsters? Insanity lists? Intoxication effects and recovery? Government forms? Infravision that causes the eyes to glow bright red? It's all here.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eMany Appendices.\u003c\/i\u003e\u003c\/b\u003e One of the most impressive parts of the \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e is its set of appendices. There are sixteen total, though the last two were only added with the fourth printing of the book. Some of the appendices were apparently heavily influenced by Bob Bledsaw of Judges Guild, who'd already produced notable GM aids like \u003ci\u003eReady Ref Sheets\u003c\/i\u003e (1977, 1978) and who then sent Gygax hundreds of pages of material from his own campaign.\u003c\/p\u003e\n\u003cp\u003eA few of the appendices are worth additional comment:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003ci\u003eAppendix A\u003c\/i\u003e is a random dungeon generation table which allows for solo AD\u0026amp;D play in an infinite dungeon.\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eAppendix C\u003c\/i\u003e contains encounter tables for monsters and includes AD\u0026amp;D's most infamous subtable: the Random Harlot table.\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eAppendix E\u003c\/i\u003e lists all the AD\u0026amp;D monsters' stats, including their experience point values, which had been missing from the \u003ci\u003eMonster Manual\u003c\/i\u003e.\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eAppendix N\u003c\/i\u003e, the \"inspirational and educational reading\" list, is the most famous of the appendices. It shows the breadth of AD\u0026amp;D's influences, from heroic fantasy (Tolkien) to historic fantasy (Anderson) to swords \u0026amp; sorcery (Howard, Leiber, Moorcock) to science fantasy (Burroughs, Farmer, Lanier). Of course, some of these sources have since gone out of favor. Gygax would infamously claim in \u003ci\u003eDragon #95\u003c\/i\u003e (March 1985) that Tolkien wasn't actually an influence on D\u0026amp;D, while science fantasy would disappear from mainstream D\u0026amp;D in the '80s.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eThe Inevitable Lawsuit.\u003c\/i\u003e\u003c\/b\u003e Dave Arneson was the coauthor of the original D\u0026amp;D game, but when Gygax put together AD\u0026amp;D (1977-1979), Arneson's name disappeared. This caused Arneson to file a lawsuit in 1979, which was settled in March 1981. The exact terms of the agreement are confidential, but later lawsuits suggest that Arneson afterward earned royalties from the AD\u0026amp;D books.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eFuture History.\u003c\/i\u003e\u003c\/b\u003e The \u003ci\u003eDungeon Masters Guide\u003c\/i\u003e completed what would become the traditional set of three core D\u0026amp;D books. However, Gygax planned for the series to actually have \u003ci\u003efour\u003c\/i\u003e books, with the last one being \"Gods, Demigods, \u0026amp; Heroes\", which was actually published as \u003ci\u003eDeities \u0026amp; Demigods\u003c\/i\u003e (1980).\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eAbout the Creators.\u003c\/i\u003e\u003c\/b\u003e Gygax was of course the author of D\u0026amp;D, but Arneson's lawsuit shows that there was contention over who did what, even while D\u0026amp;D was entering a new era of play.\u003c\/p\u003e","brand":"Chaos Lord Games","offers":[{"title":"Default Title","offer_id":47290700628162,"sku":"GpJ-595-3d","price":71.44,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0741\/0591\/3538\/files\/s-l1600_4dd81143-1bb6-4238-af2b-7caf216a3966.png?v=1774525976","url":"https:\/\/chaoslordgames.com\/products\/hardcover-1e-dungeon-masters-guide-advanced-dungeons-dragons-ad-d-1st-edition","provider":"Chaos Lord Games","version":"1.0","type":"link"}