{"product_id":"red-hand-of-doom-3-5-dungeons-dragons-3rd-edition-softcover","title":"Red Hand of Doom 3.5 Dungeons Dragons 3rd Edition SOFTCOVER","description":"\u003cp\u003e\u003cspan\u003e👉This softcover reprint is an unread perfect bound copy that is made to order. Any foldout maps (if any) that were included in the original print are separated and bound all together as 8.5 x 11 inch pages.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"MsoNormal\" align=\"center\"\u003e\u003cspan\u003e👉🏼These reprints are made to order. Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. \u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e👉🏽These reprints are fully licensed by Wizards of the Coast and printed on demand from original edition scans or digital files (if available). Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships. \u003cbr\u003e\u003c\/span\u003e\u003cspan style=\"color: #333333;\"\u003e👉🏾All orders are packaged safely in boxes for shipping.\u003c\/span\u003e\u003cspan\u003e \u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e👉🏿All books ship for FREE and thus have FREE combined shipping!\u003cbr\u003e\u003c\/span\u003e\u003cspan\u003e📧Please get in touch if you want a particular title! TSR, WOTC, R. Talsorian and more are available!\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMore Magic Items Than You Can Fit in a Bag of Holding.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eWithin this tome you'll find over 1,000 of the best magic items created for the \u003cstrong\u003eDungeons \u0026amp; Dragons\u003c\/strong\u003e game, including hundreds of new low-cost items. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits when you have all the items in a set.\u003c\/p\u003e\n\u003cp\u003eThis tome also presents new and improved rules for item creation, an updated treasure generation system, and more!\u003c\/p\u003e\n\u003cp\u003eFor use with these \u003cstrong\u003eDungeons \u0026amp; Dragons\u003c\/strong\u003e core books:\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003ePlayer's Handbook\u003c\/em\u003e, \u003cem\u003eDungeon Master's Guide\u003c\/em\u003e, and \u003cem\u003eMonster Manual\u003c\/em\u003e.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eProduct History\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eMagic Item Compendium\u003c\/i\u003e (2007) by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, is the second of three capstone Compendiums for D\u0026amp;D 3.5e. It was published in March 2007.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eAnother Hint of 3e's End.\u003c\/i\u003e\u003c\/b\u003e When the first 3.5e capstone, \u003ci\u003eSpell Compendium\u003c\/i\u003e (2005), came out a year and a quarter earlier, it wasn't necessarily a sign of 3e's end. Though the 4e team had already begun work, the new game was still three years off. That wasn't the case when \u003ci\u003eMagic Item Compendium\u003c\/i\u003e appeared. By now, Wizards was producing nostalgic products like the \u003ci\u003eExpeditions\u003c\/i\u003e series (2006-2007) and 4e-leaning rulebooks like \u003ci\u003eTome of Battle: The Book of Nine Swords\u003c\/i\u003e (2006). The end was more obviously nigh, and \u003ci\u003eMagic Item Compendium\u003c\/i\u003e was another sign of that … as would be affirmed in the coming months by the announcement of D\u0026amp;D 4e at Gen Con Indy 2007, then the production of the final capstone book, the \u003ci\u003eRules Compendium\u003c\/i\u003e (2007).\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eThe Premium Reprints Continue.\u003c\/i\u003e\u003c\/b\u003e As a capstone book, \u003ci\u003eMagic Item Compendium\u003c\/i\u003e was another obvious book to include in the 3.5e premium reprint series (2012-2013). In fact it would be the fifth and final 3.5e reprint, appearing in July 2013.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eAbout the Book.\u003c\/i\u003e\u003c\/b\u003e Similar to the \u003ci\u003eSpell Compendium\u003c\/i\u003e before it, the \u003ci\u003eMagic Item Compendium\u003c\/i\u003e reprints, updates, organizes, and regularizes numerous 3e magic items. The designers found these items by delving through all of Wizards' 3e and 3.5e books — even \u003ci\u003eDiablo II: Diablerie\u003c\/i\u003e (2000). After looking through about 2000 magic items, they looted the best 1000 or so. The items they left behind were \"a massive collection of ineffective trinkets, uninspiring spell replications, or just flat-out boring junk\".\u003c\/p\u003e\n\u003cp\u003eThe reprinted items primarily came from: \u003ci\u003eBook of Exalted Deeds\u003c\/i\u003e (2003), \u003ci\u003eComplete Adventurer\u003c\/i\u003e (2005), \u003ci\u003eComplete Arcane\u003c\/i\u003e (2004), \u003ci\u003eComplete Divine\u003c\/i\u003e (2004), \u003ci\u003eComplete Psionic\u003c\/i\u003e (2006), \u003ci\u003eComplete Warrior\u003c\/i\u003e (2003), \u003ci\u003eEberron Campaign Setting\u003c\/i\u003e (2004), \u003ci\u003eEpic Level Handbook\u003c\/i\u003e (2002), \u003ci\u003eExpanded Psionics Handbook\u003c\/i\u003e (2004), \u003ci\u003eLibris Mortis: The Book of Undead\u003c\/i\u003e (2004), \u003ci\u003eMiniatures Handbook\u003c\/i\u003e (2003), \u003ci\u003eMagic of Incarnum\u003c\/i\u003e (2005), \u003ci\u003ePlayer’s Handbook II\u003c\/i\u003e (2006), \u003ci\u003eSandstorm\u003c\/i\u003e (2005), \u003ci\u003eSpell Compendium\u003c\/i\u003e (2005), and \u003ci\u003eTome of Magic\u003c\/i\u003e (2006).\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eA Philosophy of Magic Items.\u003c\/i\u003e\u003c\/b\u003e While updating and revising magic items, the designers did their best to make them the sort of things that characters would \u003ci\u003ewant\u003c\/i\u003e. Andy Collins started this process by identifying the \"big six\" magic items that took up the majority of characters' item slots: magic weapons; magic armor \u0026amp; shields; rings of protection; cloaks of resistance; amulets of natural armor; and ability-score boosters. He then identified the reasons that these items were particularly well-loved:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThey were cost effective.\u003c\/li\u003e\n\u003cli\u003eThey could be improved.\u003c\/li\u003e\n\u003cli\u003eThere was nothing else as good in their slots.\u003c\/li\u003e\n\u003cli\u003eThey were simple.\u003c\/li\u003e\n\u003cli\u003eThey didn't take time to activate.\u003c\/li\u003e\n\u003cli\u003eThey provided effects that were required for characters to stay competitive.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eWith this philosophy in hand, the designers were able to start revising old items and creating new ones that \u003ci\u003emight\u003c\/i\u003e be competitive with the big six.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eExpanding D\u0026amp;D.\u003c\/i\u003e\u003c\/b\u003e Though \u003ci\u003eMagic Item Compendium\u003c\/i\u003e is primarily a collection of reprinted items, it looks at some of that old material in new ways and incorporates new material as well. Many of these innovations and upgrades would point the way to the larger-scale changes that were already being designed into D\u0026amp;D 4e (2008).\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cem\u003e\u003cb\u003eUpdated Organization.\u003c\/b\u003e\u003c\/em\u003e Items are organized in a new way, dividing them up into: armor, weapons, clothing (which takes up slots), tools, and magic items. It was an attempt to do away with the minute differentiation between things like rods, staves, and wands, but was one of the few innovations in the \u003ci\u003eMagic Item Compendium\u003c\/i\u003e that didn't carry forward to D\u0026amp;D 4e.\u003c\/li\u003e\n\u003cli\u003e\n\u003cem\u003e\u003cb\u003eItem Levels.\u003c\/b\u003e\u003c\/em\u003e Items are all marked with levels, and some items even appear at multiple strengths. These would both be hallmarks of D\u0026amp;D 4e magic item design.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e\u003ci\u003eItem Sets.\u003c\/i\u003e\u003c\/b\u003e Some items are now grouped together and improve as more parts of the group are collected. This idea would return in 4e's \u003ci\u003eAdventurer's Vault 2\u003c\/i\u003e (2009).\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e\u003ci\u003eUpgradeable Items.\u003c\/i\u003e\u003c\/b\u003e New \"augment crystals\" offer an example of an item that could level up with characters. The crystals are attached to weapons and armors to grant special effects (like energy damage or slaying), but can then moved to a new weapon (or armor) when the character gets a better one.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cbr\u003e\u003ci\u003eMagic Item Compendium\u003c\/i\u003e also standardizes rules on body slots, the identification of items, and other magic-item-related tasks and unsurprisingly includes the ever-present bonus action types for 3.5e: swift and immediate actions.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003ci\u003eAbout the Creators.\u003c\/i\u003e\u003c\/b\u003e Lead Designer Andy Collins had been working with Wizards since 1996, when he started in their Organized Play division. He was now a member of the D\u0026amp;D 4e core team — which is probably why some D\u0026amp;D 4e ideas premiered here.\u003c\/p\u003e","brand":"Chaos Lord Games","offers":[{"title":"Default Title","offer_id":47290707673282,"sku":"QYw-046-3d","price":45.44,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0741\/0591\/3538\/files\/s-l1600_6b70ca4b-bbbc-4efb-8814-19f0fc6f18df.webp?v=1776987822","url":"https:\/\/chaoslordgames.com\/products\/red-hand-of-doom-3-5-dungeons-dragons-3rd-edition-softcover","provider":"Chaos Lord Games","version":"1.0","type":"link"}