
The Daemon Hunters are coming. Get ready for the Grey Knights to go to war with all the evils in the warp with these rules.
The Grey Knights are coming with a new Codex and it appears that they’ve really upped their game. Get ready for their Aegis armour to play a bigger role in the new book. Games Workshop has really leaned into the mobility that it provides the Grey Knights. It’s time to open the Gate of Infinity!
Grey Knights – Gate of Infinity
“By combining an ironclad will with sanctified Aegis armour, Grey Knights can safely make short hops into the warp through localised portals called Gate of Infinity, and the upcoming Codex: Grey Knights is full of ways to use the resulting mastery over movement to the fullest.
The army rule stays broadly the same in the new Codex – besides a name change – with one key difference: units removed from the battlefield aren’t automatically returned in the following Reinforcements step, letting them remain in Strategic Reserves until you need them back in the action.”
This is a rather large change as the units don’t have to immediately show back up. When you combine this new aspect with the rest of the rules you can start to see how this army is going to play together. Especially with the Detachment rule Fury of Titan.
The entire “Jump-in, Jump-out” strategy is really enhanced by this rule. Re-rolls for Hits and Wounds of 1 is no joke, especially for Marine stat-lines. On top of that the Purity of Purpose enhancement actually does make your charge rolls more reliable with a re-roll as well. It’s pretty obvious what GW is aiming for here: an army full of units that can pop-in and out with nice bonuses to hitting and wounding.
This Detachment also has access to some other abilities that allow them to quickly redeploy. Duty Unending allows a unit that was previous engaged with the enemy to teleport out if that enemy unit Fell Back. Additionally, Expeditious Exit allows for a unit to just leave the battlefield altogether and go into strategic reserve — even if they were within Engagement Range of the enemy.
“One of the main drawbacks to Gate of Infinity is that it removes your units at the end of the opponent’s Fight phase, so they’re not around to control objectives in your following Command phase.”
That is a limitation you’ll have to work around. However, with smart play and tactics you should be able to overcome this obstacle. Or you can try a different Detachment altogether.
More Grey Knight Detachments Available
This Detachment specifically changes the timing for when units are pulled back into Strategic Reserve. It’s an interesting change for sure and allows for you to retain control of objectives before you teleport out. It will be curious to see which Detachment wins out when the dust settles for sure.
“Jumping into and out of the battlefield isn’t the only trick the Grey Knights have. The Sanctic Spearhead Detachment gives Vehicles the classic ability to add 6” to their movement when Advancing instead of rolling, and now also confers the Assault rule on their weapons – along with a package of Enhancements and Stratagems designed to make your armoured motor pool hit extra hard.”
If the Sanctic Spearhead Detachment sounds more up to your speed you’ll be happy to know that Nemesis Dreadknights really benefit from this particular rule.
There are two more Detachments in the book: The Hallowed Conclave Detachment and The Banishers Detachment. The former really relies on the potent charges of the Grey Knight Terminators. Things like Grind Them Underfoot is evidence of this style:
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The latter Detachment focuses more on the Chapter’s psychic abilities and the power that adds to the units. If you’re look for some serious infantry buffs to aid combat this one is for you.
Personally, I find it interesting that the Grey Knights have a variety of playstyles given their somewhat limited unit pool. While they don’t have the deep resources (in terms of unit choice) that other Space Marines do, they have a certain clarity of focus. If you’re looking for an elite fighting force then the Grey Knights are for you!
The might look grey but I wouldn’t say they were sad…
Writer, Editor, Texas Native, and now Tex-Pat, Adam covers all things Tabletop Gaming. Which includes Warhammer 40,000, Age of Sigmar, D&D, Board Games and everything else that involves dice, boards, cards and a table.
A hobbyist, player, and collector of miniatures and games, Adam’s current obsession are his Death and Chaos Armies for Age of Sigmar, his Blood Angels and Tyranids for 40k, an expanding collection of Marvel: Crisis Protocol minis, and his ever growing Arkham Horror: The Card Game Collection.






