Skip to product information
1 of 1

Red Hand of Doom 3.5 Dungeons Dragons 3rd Edition SOFTCOVER

Red Hand of Doom 3.5 Dungeons Dragons 3rd Edition SOFTCOVER

Regular price $45.44 USD
Regular price Sale price $45.44 USD
Sale Sold out
Quantity

šŸ‘‰This softcover reprint is an unread perfect bound copy that is made to order. Any foldout maps (if any) that were included in the original print are separated and bound all together as 8.5 x 11 inch pages.

šŸ‘‰šŸ¼These reprints are made to order. Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships.Ā 
šŸ‘‰šŸ½These reprints are fully licensed by Wizards of the Coast and printed on demand from original edition scans or digital files (if available). Please allow 1-2 weeks for your order to ship. A tracking number will be provided when your order ships.Ā 
šŸ‘‰šŸ¾All orders are packaged safely in boxes for shipping.Ā 
šŸ‘‰šŸæAll books ship for FREE and thus have FREE combined shipping!
šŸ“§Please get in touch if you want a particular title! TSR, WOTC, R. Talsorian and more are available!

More Magic Items Than You Can Fit in a Bag of Holding.

Within this tome you'll find over 1,000 of the best magic items created for theĀ Dungeons & DragonsĀ game, including hundreds of new low-cost items. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits when you have all the items in a set.

This tome also presents new and improved rules for item creation, an updated treasure generation system, and more!

For use with theseĀ Dungeons & DragonsĀ core books:

Player's Handbook,Ā Dungeon Master's Guide, andĀ Monster Manual.

Product History

Magic Item CompendiumĀ (2007) by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, is the second of three capstone Compendiums for D&D 3.5e. It was published in March 2007.

Another Hint of 3e's End.Ā When the first 3.5e capstone,Ā Spell CompendiumĀ (2005), came out a year and a quarter earlier, it wasn't necessarily a sign of 3e's end. Though the 4e team had already begun work, the new game was still three years off. That wasn't the case whenĀ Magic Item CompendiumĀ appeared. By now, Wizards was producing nostalgic products like theĀ ExpeditionsĀ series (2006-2007) and 4e-leaning rulebooks likeĀ Tome of Battle: The Book of Nine SwordsĀ (2006). The end was more obviously nigh, andĀ Magic Item CompendiumĀ was another sign of that … as would be affirmed in the coming months by the announcement of D&D 4e at Gen Con Indy 2007, then the production of the final capstone book, theĀ Rules CompendiumĀ (2007).

The Premium Reprints Continue.Ā As a capstone book,Ā Magic Item CompendiumĀ was another obvious book to include in the 3.5e premium reprint series (2012-2013). In fact it would be the fifth and final 3.5e reprint, appearing in July 2013.

About the Book.Ā Similar to theĀ Spell CompendiumĀ before it, theĀ Magic Item CompendiumĀ reprints, updates, organizes, and regularizes numerous 3e magic items. The designers found these items by delving through all of Wizards' 3e and 3.5e books — evenĀ Diablo II: DiablerieĀ (2000). After looking through about 2000 magic items, they looted the best 1000 or so. The items they left behind were "a massive collection of ineffective trinkets, uninspiring spell replications, or just flat-out boring junk".

The reprinted items primarily came from:Ā Book of Exalted DeedsĀ (2003),Ā Complete AdventurerĀ (2005),Ā Complete ArcaneĀ (2004),Ā Complete DivineĀ (2004),Ā Complete PsionicĀ (2006),Ā Complete WarriorĀ (2003),Ā Eberron Campaign SettingĀ (2004),Ā Epic Level HandbookĀ (2002),Ā Expanded Psionics HandbookĀ (2004),Ā Libris Mortis: The Book of UndeadĀ (2004),Ā Miniatures HandbookĀ (2003),Ā Magic of IncarnumĀ (2005),Ā Player’s Handbook IIĀ (2006),Ā SandstormĀ (2005),Ā Spell CompendiumĀ (2005), andĀ Tome of MagicĀ (2006).

A Philosophy of Magic Items.Ā While updating and revising magic items, the designers did their best to make them the sort of things that characters wouldĀ want. Andy Collins started this process by identifying the "big six" magic items that took up the majority of characters' item slots: magic weapons; magic armor & shields; rings of protection; cloaks of resistance; amulets of natural armor; and ability-score boosters. He then identified the reasons that these items were particularly well-loved:

  • They were cost effective.
  • They could be improved.
  • There was nothing else as good in their slots.
  • They were simple.
  • They didn't take time to activate.
  • They provided effects that were required for characters to stay competitive.

With this philosophy in hand, the designers were able to start revising old items and creating new ones thatĀ mightĀ be competitive with the big six.

Expanding D&D.Ā ThoughĀ Magic Item CompendiumĀ is primarily a collection of reprinted items, it looks at some of that old material in new ways and incorporates new material as well. Many of these innovations and upgrades would point the way to the larger-scale changes that were already being designed into D&D 4e (2008).

  • Updated Organization.Ā Items are organized in a new way, dividing them up into: armor, weapons, clothing (which takes up slots), tools, and magic items. It was an attempt to do away with the minute differentiation between things like rods, staves, and wands, but was one of the few innovations in theĀ Magic Item CompendiumĀ that didn't carry forward to D&D 4e.
  • Item Levels.Ā Items are all marked with levels, and some items even appear at multiple strengths. These would both be hallmarks of D&D 4e magic item design.
  • Item Sets.Ā Some items are now grouped together and improve as more parts of the group are collected. This idea would return in 4e'sĀ Adventurer's Vault 2Ā (2009).
  • Upgradeable Items.Ā New "augment crystals" offer an example of an item that could level up with characters. The crystals are attached to weapons and armors to grant special effects (like energy damage or slaying), but can then moved to a new weapon (or armor) when the character gets a better one.


Magic Item CompendiumĀ also standardizes rules on body slots, the identification of items, and other magic-item-related tasks and unsurprisingly includes the ever-present bonus action types for 3.5e: swift and immediate actions.

About the Creators.Ā Lead Designer Andy Collins had been working with Wizards since 1996, when he started in their Organized Play division. He was now a member of the D&D 4e core team — which is probably why some D&D 4e ideas premiered here.

Low stock: 3 left

View full details

Collapsible content

Collapsible row

Collapsible row

Collapsible row